Going off of the information that Rowyn(leader of the Lotus Guild) provided, 3 of our group decided to head to Kraken’s Cove to continue their search for Vanthus. The Tortle(Will), Ranger(Gigi), and Champion(Christina) spent a day on a single sailed ship and took off to Kraken’s Cove. Due to the reef, they were forced to harbor 2 miles down the coastline.
On their trek to the cove, they noticed the wildlife was more feral and savage, and also smoke plumes coming from the location of Kraken’s Cove. About a mile from the cove, they were attacked by deformed, feral, savage monkeys. After a rough fight, and learning that magic significantly helps overcome their damage reduction, the group carried on.
When the group arrives at Kraken’s Cove, they see the entire harbor on fire(with an oily substance on top of the water burning), including all but 1 of the ships, which happened to be moored a few hundred feet farther out than the rest. After a tricky climb down, which included 2 of the 3 members falling off of a ladder into debris, as well as a ship rope snapping and careening into the walkway, the group enters the cave.
Inside, the group ably manages to deal swift punishment to all kinds of feral, monstrously mutated creatures, including a dinosaur, hordes of deformed pirates, and even Vanthus’s older lover – Brissa. The group found out that a bit from these savage creatures will cause you to slip deeper and deeper into madness, and that the creatures will explode when killed. Luckily, the group found a few restoration potions inside the cave (due to the demise of a mad alchemist before the group arrived), and the group felt much better.
At the back of the cave, the group found a very skilled swashbuckler captain, Harliss Javell, who recounted the story of how the cove came to be. About an hour before the group arrived, Vanthus set fire to the harbor and accidently activated a black pearl the size of a man’s fist. It fumed in acid, let out noxious fumes, and caused most people on the island to succumb to madness. Only Javell, her half-orc first mate, and Vanthus seemed to escape. Everyone else either was turned into a mad beast, or devoured by their previous comrades. Javell recounts how Vanthus fled the scene, and how she sent her first mate to Vanthus’s house to exact revenge – by killing him and his entire family and razing their house to the ground.
After hearing the group’s tale, Javell realized she made a mistake, and gave the group one of her earrings to show her first mate, so he would know to call off the attack. She regrets not being able to join them, but due to a huge bounty and not wanting to risk killing the party, she headed off into the jungle “to be healed by some druid friends.”
The group decides to take the small ship they came in on, instead of the larger ship moored farther out, as they need a 6+ man crew to run the large ship. Lucky for them, because as they entered Sasserine a day later, the Wormfall festival was in full bloom. Streets were packed, stilt walkers and all kinds of circusey events were going on.
A group of assassins used this excitement as a decoy, and a few blocks from the Vanderboren estate, they attacked the group(while dressed as stilt-walkers and dancers). The party split up, managed to either incapacitate or kill the group, and joined back together a mere block from the outer perimeter of Vanderboren manor.
XP: Everyone is now level 4! If you were hurt from the previous adventure, the wounds are still there (aside from the “bonus” hp you gained from leveling). So if you had 20 out of 30hp max left, and you leveled and have 40hp max now… you are at 30hp out of 40.
Loot: The following items were found in Kraken’s Cove and on the street performers(I am NOT including items used, such as the potions):
The following items can be sold at full price:
Black pearl (busted) – 250gp
misc jewelry – 950gp
misc jems/coins – 1000gp
The following can be sold at half-price (or more with a good diplomacy check):
cloak – 20gp
silver locket with picture of Vanthus – 10gp
saffron – 600gp
silverware – 200gp
2x Masterwork kukri for small creature – 612gp
+1 studded leather – 1175gp
The following I didn’t put a price on, as these shown great interest by party members:
set of VERY nice nautical maps (+2 to know(geography), and an ADDITIONAL +2 (so +4 total) to profession(sailor) checks for plotting a course)
+1 ring of protection
Slippers of spider climbing (currently on Gigi)
There was also a giant armory with pretty much any normal(non-masterwork) simple or martial weapon you wanted (no bows though). Feel free to pick up a backup weapon if you want.